NOW PLAYING: GRIFFIN DOOR
PLAY TIME: 15 min orientation + 60 minutes to escape
PLAYERS: 3-8 players
LEVEL: Intermediate
ROOM TYPE: Wands & Teamwork
BEST FOR: ALL. (No prior knowledge of the books/movies are required to enjoy this room.)
Magic & Mystery Awaits...
Your House has officially won the Wizarding Cup Tournament, and the Griffin Door Common Room is roaring with celebration!!!
However… your rivals at Slythering House haven’t taken the defeat well. In a display of remarkably poor sportsmanship, they have cast a series of spiteful enchantments to ensure you miss the Championship Dinner!
The exit door is barred by a complex layer of magic — a mix of 8 spells that have left your surroundings scrambled. To undo these shenanigans, read your Wand Lore carefully.
The feast begins in one hour… will Slythering House succeed in keeping you from your well-deserved seat at the winner’s table?!! Or can you and your Griffin Door classmates use your advanced wizarding skills to reverse the spells in time?
WHAT PEOPLE ARE SAYING...
“There was one part that was completely UNEXPECTED!! It had all of us Oooo-ing and Aww-ing. The visual effects were cra-zy!”
Real Estate Broker, Clovis
“We always wanted to do an escape room. These people got it down! Want to do more rooms now.”
Manager, Sprouts